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Posts under ‘Interaction Design’

Retaining context in live update streams

When designing live update streams, it’s easy to assume that people are following along all the time. But many people drop in and out, following along for short bursts at a time. Here’s a nice example of adding in context to the live stream from the BBC. It doesn’t assume that the viewer already knows [...]

Hello software. Meet poka-yoke.

Here is a nice out-of-box experience from Netgear.

Some nice feedforward on what to do makes it hard to go wrong. This is common in product design, where designers apply the poka-yoke principle to ensure that things cannot be operated incorrectly.
…the term can refer to any behavior-shaping constraint designed into a product to prevent incorrect operation [...]

A blog by Paul Adams. I work as a UX Researcher for Google. Previously worked as an Interaction Designer for Flow and Industrial Designer for Dyson. The thoughts here are my own, not my employers :)

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